Progetto di ricerca

WATER-STEAM Landscape, water and active citizenship: a nature-based STEAM teaching methodology (DBA.AD001.363)

Area tematica

Scienze bio-agroalimentari

Area progettuale

Intensificazione sostenibile delle produzioni agroalimentari e forestali (DBA.AD001)

Struttura responsabile del progetto di ricerca

Istituto per la BioEconomia (IBE)

Responsabile di progetto

Telefono: 0553033711


The target groups to be addressed are teachers and students in the secondary education, including
school ages between 12 and 18 years.
Stakeholders include organisations of the education community, decision makers at local, regional and central level, higher education institutions, and the civil society active in the fields of education and the environment.
The transnational dimension of the project has many advantages and creates added value: The
proposed methodology and tools will be tested in different educational systems, producing insight on how to best meet the needs of the curriculum and learning methods in each country. The partners will contribute innovative elements that pertain in the education system of their own country or region, and cross fertilize the products of the project with the best features of these systems. Finally, by testing the proposed methodology and tools in 3 different learning environments, disseminating them and promoting their integration to different educational systems through policy recommendations, the mainstreaming potential of the project products in educational systems throughout Europe is enhanced.


-to help teachers acquire skills and competences necessary for applying an integrated STEAM
methodology, through an inquiry-based approach combined with AR tools. Teachers will be trained in using the learning methodology, AR tools and a collaborative implementation framework, and pilot test it in school.
-to develop a teaching and learning methodology for secondary school educators, adopting the
STEAM approach and linking it to promoting active civic engagement, integrating Art creative
learning and citizenship education to other major school subjects, addressing at the same time the
gender barrier in STEM education.
-to enhance the above methodology with features of experiential learning, by bringing the student out in nature and providing the appropriate tools for the identification and documentation of real-world phenomena.
-to develop and test Augmented Reality (AR) tools necessary for implementing the methodology,
adding valuable elements to promoting civic awareness and dialogue between different groups in the community
-to encourage teachers to collaborate with their colleagues from a wide range of disciplines

Data inizio attività


Parole chiave


Ultimo aggiornamento: 04/06/2023