http://www.cnr.it/ontology/cnr/individuo/prodotto/ID202228
Robotic and Virtual World Programming Labs to Stimulate Reasoning and Visual-Spatial Abilities (Articolo in rivista)
- Type
- Label
- Robotic and Virtual World Programming Labs to Stimulate Reasoning and Visual-Spatial Abilities (Articolo in rivista) (literal)
- Anno
- 2013-01-01T00:00:00+01:00 (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#doi
- 10.1016/j.sbspro.2013.10.070 (literal)
- Alternative label
Caci B., Chiazzese G., D'Amico A. (2013)
Robotic and Virtual World Programming Labs to Stimulate Reasoning and Visual-Spatial Abilities
in Procedia: social & behavioral sciences; Elsevier, Oxford (Regno Unito)
(literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
- Caci B., Chiazzese G., D'Amico A. (literal)
- Pagina inizio
- Pagina fine
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#url
- http://dx.doi.org/10.1016/j.sbspro.2013.10.070 (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#numeroVolume
- Rivista
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#pagineTotali
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
- Istituto per le Tecnologie Didattiche;
Dipartimento di Psicologia - Università degli studi di Palermo (literal)
- Titolo
- Robotic and Virtual World Programming Labs to Stimulate Reasoning and Visual-Spatial Abilities (literal)
- Abstract
- The individual's cognitive skills, academic performance and their relations with robot programming or virtual learning environment is a topic of a particular interest in the field of human-robot interaction. A pilot study was performed on a group of 36 lower secondary school students involved in the 32-hours laboratory activity based on the LEGO© Mindstorm NXT and the Microsoft Kodu Game Lab (KGL) tools. The laboratory was aimed at-first programming a robot and then at a more complete virtual world based on a narrative-designed scenario. The findings of the research are discussed in the light of the effectiveness of the use of robotics and virtual world programming as a meaningful and playful learning environment for improving children cognition. (literal)
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