@prefix pubblicazioni: . @prefix unitaDiPersonaleInterno: . @prefix prodotto: . unitaDiPersonaleInterno:MATRICOLA11030 pubblicazioni:autoreCNRDi prodotto:ID97565 . @prefix prodottidellaricerca: . @prefix modulo: . modulo:ID2084 prodottidellaricerca:prodotto prodotto:ID97565 . @prefix rdf: . @prefix retescientifica: . prodotto:ID97565 rdf:type retescientifica:ProdottoDellaRicerca , prodotto:TIPO1301 . @prefix rdfs: . prodotto:ID97565 rdfs:label "Serious games in formal education: discussing some critical aspects (Contributo in atti di convegno)"@en . @prefix xsd: . prodotto:ID97565 pubblicazioni:anno "2011-01-01T00:00:00+01:00"^^xsd:gYear . @prefix skos: . prodotto:ID97565 skos:altLabel "
Popescu M., Arnab S., Berta R., Earp J., De Freitas S., Romero M., Stanescu I., Usart M. (2011)
Serious games in formal education: discussing some critical aspects
in 5TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, Athens, Greece, OCT 20-21, 2011
"^^rdf:HTML ; pubblicazioni:autori "Popescu M., Arnab S., Berta R., Earp J., De Freitas S., Romero M., Stanescu I., Usart M."^^xsd:string ; pubblicazioni:paginaInizio "486"^^xsd:string ; pubblicazioni:paginaFine "493"^^xsd:string . @prefix ns10: . prodotto:ID97565 pubblicazioni:rivista ns10:ID658168 ; pubblicazioni:pagineTotali "8"^^xsd:string ; skos:note "ISI Web of Science (WOS)"^^xsd:string ; pubblicazioni:affiliazioni "1 Carol I National Defence University, Bucharest, Romania;\n2 Serious Games Institute, University of Coventry, UK;\n3 University of Genova, Italy;\n4 Institute for Educational Technology, Italian National Research Council, Genova, Italy;\n5 Escuela Superior de Administraci\u00F3n y Direcci\u00F3n de Empresas (ESADE), Barcelona, Spain."^^xsd:string ; pubblicazioni:titolo "Serious games in formal education: discussing some critical aspects"^^xsd:string ; pubblicazioni:isbn "978-1-908272-18-8"^^xsd:string ; pubblicazioni:curatoriVolume "Dimitris Gouscos, Michalis Meimaris"^^xsd:string ; prodottidellaricerca:abstract "Innovation in technology together with evolution in pedagogical approaches is encouraging increased integration of technology-supported interventions in mainstream teaching practices. One area attracting particularly close attention in this respect is Serious Games (SGs), which offer considerable potential for facilitating both formal and informal learning experiences in supported and standalone contexts.\nAdvances in technology and in technology enhanced learning are raising learners' expectations for immersive and engaging game-based experiences. This trend is underpinned by the emergence of young learners adept at using digital technologies and the internet; there is an attendant risk that, as students, they may be alienated by traditional education and its failure to engage them fully in a lifelong learning process and prepare them adequately for the challenges of the 21st Century.\nSGs would appear to offer an attractive solution in this regard. However, there are a number of inhibitors preventing their wider take-up in mainstream education, with the result that the considerable potential on offer has yet to be fully exploited. This situation is the background for the joint efforts of partners in the Games and Learning Alliance (GALA), an EC-funded Network of Excellence on SGs, especially the sub-group dedicated to the pedagogical dimension of SGs. In its discussions on the key challenges for more wide-scale and effective SG use, the group has focused in particular on aspects related to the central role played by the educator in formal education settings. Specifically, discussion has focused on the challenges posed when educators are called on to modify their practice, adopting the new roles and approaches demanded for effective SG deployment. \nThis paper presents the outcome of the group's exploration. It frames the question of the educator's central role by drawing on research work that, in the view of the different authors, embodies the major references for shedding light on this multi-faceted aspect. As well as the new role that the educator assumes in games-based learning environments, particular attention is also dedicated to the innovative pedagogical approaches that can be applied to SG deployment, especially those inspired by peer collaboration."@en . @prefix ns11: . prodotto:ID97565 pubblicazioni:editore ns11:ID868 ; prodottidellaricerca:prodottoDi modulo:ID2084 ; pubblicazioni:autoreCNR unitaDiPersonaleInterno:MATRICOLA11030 . @prefix parolechiave: . prodotto:ID97565 parolechiave:insiemeDiParoleChiave . ns10:ID658168 pubblicazioni:rivistaDi prodotto:ID97565 . ns11:ID868 pubblicazioni:editoreDi prodotto:ID97565 . parolechiave:insiemeDiParoleChiaveDi prodotto:ID97565 .